The opening scene of Monster Inc is shown after the long
opening credits, which involve the use of bright coloured doors and monsters. The
transition of going through the door into the darkness, highlight the many
fears of what children face, but also help join the establishing shot, which
begins in a child’s room. This use of the opening credits allows the audience
to understand that it is more of a children’s film as the idea of monsters
behind doors relates to many children fears and worries when sleeping.
The close up shot of the toys shows that the film involves
children, which represents the innocence and youth of them. The camera then
lowers from this close up to a high angled shot, which makes the audience look
down on the child as being vulnerable, calm and attempting to sleep peacefully.
The sound track used in the background creates suspense and
tension as the noises used are subtle and makes the audience relate to the film
as when sleeping little noises usually would make them scared during the night.
The sound track used also shows the normality of a summer’s night- but suddenly
fades and falls silent, to emphasis the creaking of the cupboard door, which is
now the audience’s main focus of attention. The music add to the effect of
using the use of close ups in a row as
they suddenly move from one shot to another, which means the audience cannot focus
on one point of the room, which increase their adrenaline when watching. The
close up in this scene of the boy’s face reacting to the noise, shows the pure
fear and worry developed, making the audience feel the boy’s fear too.
Having a camera shot as if the audience is looking through
the child eyes darting around the room, allows them to relate to the fear the
child is facing as everybody once was scared of having monsters in their room.
The unstableness of the camera allows the audience to become part of the film
as they feel as it is from their eyes only, increasing the tension and curiosity
they have.
The close up of the eyes of the thing being under the bed,
creates an enigma as we want to know what it is which develops more suspense
and curiosity. This shot relates to children’s fear of something being under
the bed, such as the ‘bogey man’, which makes the whole film more realistic,
even though it, an animated film. The darkness of under the bed, suggests that
whatever is under there is bad and you should be scared of it, as dark colours
are stereotypically related to this behaviour.
The low angled shot of the child sleeping the monster increasingly
growing behind him emphasises the power the monster has as he is towering over
the young youth. This makes the audience want the child to wake up and run,
suspense, but the child is far from doing that now. This shot also shows how vulnerable
he is due to the height difference in the scene. Also having the light from the
window, casts a shadow on the bed, this could suggest that the child is being
engulfed in the badness of the monster behind him. Involving instrumental music
as the monster engulfs the child with its shadow makes the monster seem even
more powering and scary to the audience. Having the music increasing getting
louder as well emphasises the hugeness of it and the force of which it has.
Having the close up of child’s reaction and then followed by
a two shot view shows both reactions of the characters, which leads onto them
both being scared of one another. This ends the suspense and tension of the
scene, which leads us to believe that the genre of the film involves comedy. Incorporating
the monster scream like a little girl could symbolise that all children’s fears
are something which all of them have to face but are silly little ones and will
outgrow them, which allows the audience to relate to the film.
Having the final shot being an over the shoulder shot of
monsters, allows the audience to feel as they are part of the crowd of
assessors for this simulation and allows them to feel as though they can judge
the character on what he did. This shot also provides all the expressions of
the characters, from the monster looking glum and disappointed in himself to
the three monsters engaged and concentrating on the simulation.
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